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Barbaria Characters

Character, prop, and environment concepts for the VR game Barbaria by Stalwart Games. The overarching direction was to create a mythic place and characters that exist in a war torn wasteland of a realm. Everything should look harsh, epic, and battle tested. The mythology was pulled loosely from Greek and Roman myths, but we looked at much early civilizations to get a heavier, rough hewn look that would push more towards a barbaric look.

I designed the wendigos to look like feral hunters. Just enough inteligence to walk upright, but they're fast, nimble, slaughter beasts.

I designed the wendigos to look like feral hunters. Just enough inteligence to walk upright, but they're fast, nimble, slaughter beasts.

My take on gladiator-like minotaurs. I went for an unstoppable berserker warrior. I ended up adding armor to give them that gladiatorial look but also to add more sharp angles than just the horns.

My take on gladiator-like minotaurs. I went for an unstoppable berserker warrior. I ended up adding armor to give them that gladiatorial look but also to add more sharp angles than just the horns.