Arena concepts I did for Visual Concept when they were working on NBA 2K25's minigame, Gravity Ball. In the earliest blue sky phase, it was imagined as a high concept paintball arena. Characters would have exaggerated strength and speed and there'd be a lot of traversal mechanics to parkour around the arena. There was a big emphasis on cover based gameplay and multitiered gameplay, but still feel like it was an offshoot of an NBA style arena, complete with wood floors, paid advertisements, jumbotrons, etc. VC really encouraged throwing every idea out there to make it really fun and with gameplay that was more than just a paintball game. *Check out the paintball launcher designs on the other project page. They really showcase the flavor we were looking at.