For a short, short period, it looked like there was going to be some kind of narratively driven, platformery, explorationy adventure Tetris game - an effort to reinvigorate the franchise. It didn't get past the blue sky phase, but I really wish it had. There was a lot of cool stuff. Even before the work I've got posted, there was a wider bit of exploration, but we ended up focusing on a kind of abstract, Tetris fable/mythology taking visual cues from Russian folk art and world building/exploring from Minecraft.