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Barbaria Bloodbath

Since Barbaria was part building game, I created modular assets that could be connected to each other. I pulled a lot from ancient Rome and put the Barbaria spin on them.

Traps. Traps. Traps. The general goal was to keep Barbaria feeling dangerous, so booby traps were a big part of set building.

Traps. Traps. Traps. The general goal was to keep Barbaria feeling dangerous, so booby traps were a big part of set building.

An example of how just a 3 modular assets could create a more complex environment.

An example of how just a 3 modular assets could create a more complex environment.